What’s interesting to me is of course how cheaply Bioshock got made compared to today’s blockbuster hits. Somewhere, we took the wrong turn in regards to modern game development, truly.
Too many managers to pay and as a result too high personel costs, I would assume. :<
We overpay executives, who overpay consultants, who tell companies to churn out cash grabs that test well.
This doesn’t pain me. I have enough indie games to occupy my time.
The cancellation of Deus Ex Mankind Divided Part 2, pained me quite a lot.
But I’m sure the executives that got a fat bonus were happier than I was upset. (insert meme happiness comic)
I contend that the next great Deus Ex game will not come out of Ubi, and it won’t be under the name Deus Ex, but it will be a new kind of immersive sim made with love by developers who grew up on the originals.
I contend this for a lot of the classic franchises tbh
Whoh there mate, you are forgetting shareholders. They are the ones you truly need to please as they are the ones that can actually fire a board.
Skyrim was made with a staff of around 100 people.
Starfield was made with a staff of around 450. It’s worse in almost every way.
Too many cooks.
Also too many mouths to feed. When you’ve got so many people (including admin) to keep paying, then you can’t “afford” to make a cute little experiment. You’ve got to go huge production, latest fads, cutting edge, and super broad appeal.
What kind of identity can a game like that even hope to have?
One that appeals to a mindless horde of idiots that need the newest shiny.
You’re forgetting all the labor by mod authors to fix Skyrim.
/s kinda
Marketing is a big money drain for a lot of games too. Cyberpunk 2077 and GTA V are two games with marketing budgets big enough to finance a dozen other games. I guess a new title like cyberpunk would need more marketing (still not $142 million worth of marketing) but GTA was already a well established franchise that probably didn’t need as much marketing as it had.
Even games like call of duty and assassins creed which have a core fan base that can expect a new game on a regular basis don’t need to market as much as they do.
I think marketing is always important no matter how established you are. Coca Cola aren’t skimping on their marketing budget even if they’re the most recognizable brand in the world.
It’s about constantly reminding everybody “hey, I exist! Don’t you want to buy me?”.
I was just talking about this the other day. I think Coke and some companies have reached a saturation point that makes advertisements useless.
I dont know if we have any data to model off of, but I’d love to see if their profits dip by any meaningful amount if they stopped advertising for 3 months straight. Let the movie theaters, and the restaurants, and the culturally embedded soft drink preferences do their thing and see if the dial moves.
I don’t think they would keep investing in marketing if they didn’t know if it worked. I’m just guessing, but I believe there’s a noticeable bump in sales after a successful marketing campaign.
It must be some mismanagement issue going on in the games industry. Wrong stakeholders who have no idea of game development influencing the wrong decisions.
Netflix is also working on a live-action film adaptation
This totally won’t be a disaster.
I would argue that Bioshock is one of the few video game franchises that would probably do well in a non-interactive story medium. It’s a very story driven video game. As long as they trust the writers to respect the source material and come up with a compelling story, I think it could be great. There’s always a chance that it’s a disaster though.
As long as they trust the writers to respect the source material
Witcher flashbacks…
There have been quite a few great video game adaptations lately. Last of Us and Fallout come to mind
Neither of which were Netflix series. They just have a way of ruining franchises
Castlevania and Edgerunners were good but I recognize those aren’t live action.
They’re going to hyperfocus on the shades and the armblades, and totally miss the whole point of the series, I guarantee it.
Nah modern game development is fantastic. Y’all just dont remember getting 2 good titles a year and the rest being garbage. There are more great games out there than ever before.
I actually agree. If you don’t just focus on the tippy-top AAA/AAAA live service / gambling simulators / hi-fi vapid adventure, then there are some incredible games coming out all the time.
Arguably, the “triple-I” Indies and AA mid studios have taken over the culture/price-range/innovation niche vacated by the big studios climbing over each other to impress shareholders.