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Joined 9 months ago
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Cake day: January 21st, 2024

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  • Taiji (906 reviews)

    Nonlinear discovery-based puzzles

    If you liked the puzzle design of The Witness, you’ll enjoy Taiji as more of that but with scenic pixel art.

    Instead of a linear sequence of tutorials and puzzles, Taiji is open-ended. You can wander wherever you want, solve the puzzles you stumble upon, and ultimately discover this place’s secrets. Sometimes you find a puzzle that you don’t understand, so you’ll just have to leave it for later, when you’ve learned more puzzle mechanics. It’s like a metroidvania but gated by knowledge instead of abilities.

    All the puzzles are built on grids of tiles that you can turn on or off. There are no tutorials; you have to figure out the puzzle mechanics on your own, hinted by environmental details.








  • Nowadays? If you want to get a game in my face, it has to be via word of mouth or be blown in by the winds of Steam.

    I took a look through my game library and these are the broad categories of how a game ended up there.

    • Friends (though I tend to be the recommender for my friends)
      • Path of Exile, Cobalt Core
    • I liked the demo at Steam Next Fest
      • Moonlight Pulse, Laika: Aged Through Blood, Cassette Beasts
    • Announcement through a game I already like
      • Jackbox series, Slayers X, Vertigo 2
    • YouTube channels
      • Game Maker’s Toolkit: Neon White, Toodee and Topdee, Assault Android Cactus
      • From other channels, but I don’t remember which: Gunfire Reborn, A Short Hike, Bug Fables
    • Sheer luck
      • I found Corn Kidz 64 from a tile at the bottom of a Steam store page, before it was released
      • I found Hypnospace Outlaw from Steam’s discovery queue…
      • …and following through the music credits got me to Queenjazz’s Bandcamp site, where I found an OST for a different game, Grapple Dog!



  • Games I know of on Android:

    • Ganz Schön Clever — Digital adaptation of a board game. It’s like bingo except you roll dice and there’s actual skill involved.
    • Knotwords — Crosswords but instead of word clues, each region of the board indicates what letters appear there.
    • Threes — 2048 was a ripoff of 1024, and 1024 was a ripoff of Threes. Threes is the OG.
    • Sagrada — Digital adaptation of a board game. Build a stained glass window by rolling dice and placing them on your board in the right pattern.
    • Simon Tatham’s Puzzles — Big compilation of various puzzle types.
    • Handshakes (by Pet Pumpkin) — “Solo co-op” sokoban puzzle where you try to get two guys to shake hands.
    • inbento — Assemble lunch boxes by sliding tiles around to match the reference picture.