Gamers! They are targeting gamers!
Gamers! They are targeting gamers!
Yes, but it’s a female protagonist now, which triggers a certain set of people.
I’m excited. The game looks awesome!
I’m excited to see the “go woke go broke” crowd lose their minds over this when this turns into a great success
The only way to stop the socialist agenda is with communism
I’m 30-ish, and started to get into a few dates just this year.
I’m not sure why it has taken so long. Maybe it’s because of social anxiety that has taken long time learning how to manage.
I haven’t been on a particularly good date yet though.
It’s not like it’s going to consume electricity like Bitcoin.
PoW was first conceptualized as an anti spam method. It’s just a little overhead to make it expensive to make DOS attacks. This makes perfect sense.
For me it’s the opposite. No money no deal.
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Let me guess, the coins can only be bought in bundles. The bundles are deliberately made so that no matter how you spend the coins, you’ll always have 1 or 2 coins left. Which makes you encouraged to buy another bundle to make all your moneys worth.
Anyone using “woke” in their criticism can be disregarded. They don’t have any valuable insights of why the media they criticize is bad.
I haven’t played Plucky yet, but this is what I liked about Tunic. It gives you a hint, and then trusts the player to experiment with the hint they’re given. It makes it feel like your own adventure.
Isn’t problem solving mostly put things together of what you’ve learned before?
I agree, and I count that as “key information that’s difficult to understand from the code”.
IMO, comments should be used to provide value to the code. If they’re used too much, then readers of the code will more likely stop reading them altogether. They already got what they need from the code itself and the comments usually don’t add much value.
If they’re sparse, then that’s a good indication they’re important and shouldn’t be missed.
I think comments are good as a last resort when it’s difficult to communicate the intention of the code with other means.
If I find code that’s hard to understand, I’ll first try to find better variable or function names. Often this is enough.
If it’s still too difficult to understand, I try to restructure the code to better communicate the flow of the code.
If that doesn’t help (or is too difficult), then I might add a comment explaining key information that’s difficult to understand from the code.
There’s also the $100 million development cost
I liked when they said “it’s concording time” and concorded all over the place.
It’s probably not even the artists fault it turned out this shit. My gut feeling is that the game is victim of incompetent leadership. Indecisiveness on important matters and micro management on stupid things.
It’s also the same incompetent leadership who will get bonuses and promotions after this.
The only problem is to ensure the entire team agrees to only use it like an interface and nothing else. But I guess that’s the only proper way to do it in C++, for now.
In your example, the declaration of ArrayList look like:
public class ArrayList extends AbstractList implements List {
}
The dependence on AbstractList is public. Any public method in AbstractList is also accessible from the outside. It opens up for tricky dependencies that can be difficult to unravel.
Compare it with my solution:
public class ArrayList implements List {
private AbstractList = new AbstractList();
}
Nothing about the internals of ArrayList is exposed. You’re free to change the internals however you want. There’s no chance any outside code will depend on this implementation detail.
Half Life is an accurate title. During normal playthroughs it’s rare to have more than 50hp.