The human checkout gives a better service but the shop does not charge me differently for different checkouts. For shoppers, the equation is simple.
The human checkout gives a better service but the shop does not charge me differently for different checkouts. For shoppers, the equation is simple.
Okami is “Zelda-like” in its kind of medieval fantasy, action-adventure presentation, and in the way towns and NPCs feel, and perhaps in some of its bosses, but really it’s not all that much like a Zelda game. Okami is an quite standard all-ages real-time-battles RPG, whereas Zelda usually have no RPG mechanics - usually Zelda enemies are defeated in just one or two hits, with little or no stats, points or inventory. Zelda games usually have a lot of focus on puzzles and dungeons, or dungeon-like outdoor areas, whereas Okami has no puzzles. On the other hand Okami is obviously very steeped in (often silly or humorous) Japanese folklore, whereas Zelda is very much less wacky and often a little more emotional and dramatic, and has its own bespoke theming.
I liked Okami but I felt it was paced really quite slowly, and the battles/enemies were a little too RPG-like for my taste, as in taking quite a lot of real time for even weak enemies. I felt it lacked the mechanical polish that Zelda usually does: I felt generally the movement was a little slow and difficult (except in very open areas) and most disappointing of all was the frankly poor recognition of what brush move I’m drawing.
I don’t mind what sex my character is, my character is not me and I don’t see why I would mind what sex my character is. Like, especially in a video game, the scenario is usually quite fantastic and nothing that my character does (e.g. acrobatics, shooting, running for more than 18 seconds without collapsing out of breath, etc.) gives me a sense that they are a version of me. My character should be whatever the writers thought would be most appropriate for the themes or story or whatever.
(I did not watch the linked video)
Thanks
Yeah, just think that while the game awards were congratulating people and social media was abuzz looking back on the gaming year, a lot of the people who actually made those games were already laid off, watching that from the outside, at home. A reminder of something they want forgotten: that employees are not people or even team members, they are “human resources” of the shareholders.
Something was stolen - they were giving out copies of Link’s Awakening, not just the enhancements they made but the game and art content of the original game, which is Nintendo’s IP so it is piracy (not to dispute the rest of what you’re saying necessarily though). Projects normally get around this by releasing the fan enhancements as a patch that can be applied to a ROM, shifting the piracy from the project to the end user.
The event costs is embezzlement -the donations were taken with a promise they wouldn’t be spent on that, and paying for the event means paying for content for his channel, paying to promote his channel, paying to expand his subscriber base, etc.
Compare it to a non-charity event on his channel. He makes content, he takes the money from subscriptions. A “charity event” would then be when he makes content and instead of taking money from subscriptions, he donates it. If the “charity event” is still him making content, and him still taking money from subscriptions, then that’s more like a non-charity event. Even if a donation is made with some of the money then the event is still a non-charity event in the sense that he said he was donating the event itself, i.e. not being compensated for it - if he’s being compensated for the event then he didn’t donate “the event”, he was employed for the event.
Also, as I understand it, $600,000 is not all the money. Already last year’s tax filings showed more capital than that. The charity also has some money deducted for “costs” that is not broken down, and although I’m an outsider it doesn’t seem very cool because the charity hadn’t actually been doing anything so I can’t imagine donors feeling like costs of that size are warranted.
I heard that it’s an internet joke that his character asks for donations, in fact what he actually says in-game is something else.
This video was almost entirely excellent but I was so disappointed to see Karl cross over into being rude and unprofessional in a couple of places. I want micro-documentaries, not youtuber fights.
What do you think of 3? I just couldn’t get into it and I think it’s that the 3D camera just makes it harder to see what you want to see and select what you want to select, as opposed to 1/2 where that was so effortless. That bad feeling stopped me from trying it thoroughly.
By the way, fans of Zelda 2 may well adore Star Tropics. it has a similar feel. Although it’s prettier, linear, and has more story, it also has challenging, rewarding combat. Your movement (and some but not all enemy movement) is on a grid and you can only move up/down/left/right and you can only face in those directions too, enemies deal contact damage, and you have mostly melee attacks so combat is a question of mastering a grid-based dance as you attack whilst avoiding damage. The soundtrack is wonderful too.
“explaining”… lol… I know what you mean but I have to laugh a little at that :P
It’s pretty useless info even if you do understand it IMO.
These hint texts are definitely a flaw. https://legendsoflocalization.com/the-legend-of-zelda/ has some interesting discussion of how in several instances basically useful hint text got mangled into madness in translation.
Edit: specific link https://legendsoflocalization.com/the-legend-of-zelda/first-quest/#insane-old-man says that this isn’t a translation, it’s the tanslators freestyling for some reason, so it’s a mystery why the text is so cryptic
Think outside the box. The remake could have support for up to 10 brothers, so long as you connect that many analogue sticks, and you control one per finger. Add a character creator, enhance it to a strand type game, support for more languages, skill-based online co-op, and reimagine it as an open-world sandbox. :')
You’re gitting gud. Keep going!
It’s obviously nothing like a modern title but I don’t think that’s quite fair - it holds up in the sense that it’s fun, it has good combat challenge and exploration, honestly it does. You do have to overlook lack of QoL features and the fact that you basically have to read the manual, but I don’t think it’s fair to mark a game down for lacking those things. It lacks the puzzles, NPCs and stories of later Zeldas but it doesn’t try to have those.
Zelda 2 siimilarly lacks QoL features but it has excellent combat that’s actually challenging, but fair, so yeah if you’re open to it you could have a good gaming experience there.
I did this too, on the GameCube collector’s edition. It’s hard but the difficulty didn’t feel unfair! It was so satisfying when I made progress. Honestly this is such an excellent game.
My parents can’t use windows but they can use Linux - their windows was covered in “you need to update” and OEM thingies asking them to consider the premium package and shutting down against the user’s will and adverts for onedrive and that ridiculous universal search feature that can find things on Bing but not your My Documents folder and the antivirus showing distressing messages about how your PC is dangerous unless you pay for the deluxe service. Not all of that is “Windows” it’s true but it’s partially Windows fault that uninstalling things is so difficult - some things are on the “add and remove software”, some aren’t. All of that is standard part of the Windows experience on the Windows ecosystem, even if it’s not all intrinsically Windows. So I put Linux on their laptop and GNOME just lets them easily use their browser, email and files without needing to dig through settings to disable tracking, without shutting down against your will, without saying you have to buy new hardware to update versions.
So there are points on both sides but don’t say that Windows is unarguably easier.
Edit: not to mention that using a package manger’s GUI is clearly easier - and easier to do safely - than getting software by surfing the internet for MSIs and EXEs.
I found the gameplay of GTA 4 and 5 to be “drive across town to watch a custscene” at their core, but GTA4 is very enjoyable if you a) relax into it, stop trying to take control and just accept that you’re kind of playing a movie, and b) get good at the driving, which has a surprisingly high skill ceiling. The feeling of just running errands won’t fully go away but the story builds and the missions get more exciting.
Each account has an allowance of five devices, although you can de-register and re-register devices as much you want, it only takes clicking. So yes.