“boomer” as a term is here to stay and a moving target
Kind of like how “Millennial” for a while meant ‘teenager’ despite the oldest Millennial being 40.
“boomer” as a term is here to stay and a moving target
Kind of like how “Millennial” for a while meant ‘teenager’ despite the oldest Millennial being 40.
I’ll be sad to see it go, but it has been a great run so I cannot complain
Or GameMaker if you are doing a 2d game, or Unreal if you don’t mind the learning curve. Plenty of other options beyond Unity.
While it has problems of its own, instances could pool and share that knowledge. The first time an instance talks to a different insta ce it could just ask “hey, what other instances are you aware of?”. The main issue there is just instances obsessively sending exponentially growing lists of instances back and forth.
But no, that is the main bane of federated social media, discoverability without a center of truth
I feel that given the current trendyness of AI and large language models it seems prudent to mention Façade, an interactive play that used AI and language processing to let the player “speak” to the characters and influence tha narrative. It was very janky and you could break it rather easily, but the concept was solid - the technology was just a decade and a half away.
But presumably you don’t just stare at the wall. “Humans need something to do” is mainly bound to not just sitting around twiddling your thumbs. It’s the reason we get bored, the brain is annoyed at not having anything to focus on.
It doesn’t have to be literal work, just something you find engaging, be it going for a run, tending to houseplants, or completing your entire video game backlog.
And of course there is variation between humans. Some people cope well with having little to do, others always need to do something they find productive.