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Joined 1 year ago
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Cake day: June 6th, 2023

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  • The last time I went to a doctor, they read a list of questions from a form, entered my answers into their system, and then said they’d get back to me in a couple weeks to tell me if my insurance company would allow a follow-up. That appointment should have been a web page.

    Most doctor’s appointments I’ve had recently have followed the same pattern. A good doctor is invaluable. A burnt-out noob doctor following strict procedure is like a worse GPT that your have to meet in a building full of every conceivable virus, and that costs $500 instead of $0.05. A motivated layman with GPT4 and a prescription pad would have beaten 3 out of 4 doctors I’ve seen since covid.

    This is just my experience in the US mind you. Maybe I’ve had bad luck with humans, but I haven’t been impressed since all of the experienced ones retired.




  • I’m having a great time, but I also love FO4 and No Man’s Sky. The toe-dip I’ve done into colony building shows that they put real thought into Astroneer-like automated manufacturing stuff, which is my crack, and something I missed in NMS and FO4. It’s also clear from the first city that they know how depressing FO4 is, and wanted to add more variety.

    Story and characters are a cut above any other Bethesda game so far, but that’s not saying much. My wife is replaying BG3 next to me, and it makes Starfield’s writing look amateurish by comparison. It’s not the core of the game though, so eh.

    Downsides so far have been that the minor planets/moons don’t have much to do, and that inventory management is annoying with how much crafting components weigh.

    Ship combat is… Fine. It’s not as intricate as Elite: Dangerous or SW:Squadrons (for sim gamers, weapons are all on REALLY forgiving gimbals, which makes precision unnecessary), but not actively bad like NMS VR. I think it’s a good compromise, because not everyone wants to deal with a realistic sim in what is essentially a minigame.

    It’s also complex, which is good, but adds some awkwardness to the beginning.





  • You have excellent taste (in games and youtubers)! A ton of my favorites of all time are on this list (especially Citizen Sleeper, which hit me in ways that I didn’t expect at all). As someone similar:

    Exo One: A chill game about rolling an alien space ship through insanely pretty worlds.

    Dr. Langeskov, The Tiger, and The Terribly Cursed Emerald: A Whirlwind Heist: A free game a lot like The Stanley Parable, by the same developer.

    Cultist Simulator: Completely defies description. A masterfully-written Lovecraftian survival exploration game, but it’s made of cards.

    Torment: Tides of Numenaria: A great top-down RPG with a unique sci-fantasy universe and de-emphasized combat.

    Forager: The methadone to Factorio’s heroin.

    Black Book: Like Slay the Spire, but story-driven and based on Russian Folklore and history in the transition to industrialization.

    Scorn: If H. R. Giger had been the art director on Amnesia, it would have looked like this.

    Inscryption: Another incredible horror game with cards as the core mechanic. More great exploration and plenty of “what the fuck” to go around.

    Uplink: On the older side, but holds up. A great light hacking game with solid mechanics and not too much excess complexity.

    Jazzpunk: Probably the hardest I’ve laughed from a game since Portal 2.

    The Last Door: A 2D point and click adventure with excellent music and atmosphere.

    Primordia: A dark point and click about a world populated by robots. Has stuck with me for a long time, mostly because of the jaw-dropping pixel art and voice acting.

    Darkside Detective: A point-and-click about investigating the supernatural. Absolutely hilarious.

    The Old City: A dark and surreal walking simulator that stands on an incredible soundtrack.

    Evergarden: A Chill match-3 puzzle in a soothing garden.

    Astroneer: No Man’s Sky-esque, but focused on base building and engineering in a finite solar system.

    Slime Rancher: The Chao garden, but a full game. A large world to explore with a diverse array of cute slimes to ranch.

    Into the Breach: Not sure if this is too mainstream, but it’s a really awesome take on a tactics game. Fight aliens, but think more chess than Xcom.

    Ascension: Made by a former MTG pro player who was frustrated that the original was pay-to-win. Imagine MTG’s complexity with Dominion’s mechanics. The digital version is amazing. The physical version is a bit clunky because the mechanics can get pretty complex.

    That got longer than I expected too lol. Thanks for these. I’ll definitely check out the ones I don’t kno.