I believe The Beatles: Rock Band came the closest to being perfect. Eveything about that game was just beautifully done and the only things missing was Pro Drums, an option for Keys, and a few more Beatle songs (Hey Jude, Strawberry Fields Forever, Yesterday etc. etc.)

  • Lumu@beehaw.org
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    1 year ago

    Maybe Tetris? Such a simple concept, and it’s one of the most popular games of all time.

    Minecraft for similar reasons. Even if it has become more complex in recent years, the core of it is just…you can break everything and build anything. It’s hard to say that isn’t a perfect sandbox.

    More personal opinion though, maybe Super Mario Odyssey. Just incredibly polished and varied with an amazing movement system.

    • ludwig@reddthat.com
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      Tetris is a game that just doesn’t get old.

      It’s really you against your previous self, rather than you against the game.

      It’s the same reason why I enjoy Mini Motorways so much!

    • hascat@programming.dev
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      Tetris is an interesting one because you’ve got 3+ decades of variations on the original, but the original is still the best. I’d argue it’s a perfect game.

      • Neotecha (She/her)@beehaw.org
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        I personally disagree that the original is best. It’s high up there, but I think some of the later titles have improvements that eek out the #1 spot.

        I’m a fan of the “piece swap” feature, and later games have polished the piece lock over the original. Tetris 99 was the sweet spot for games that I’ve played.

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    Outer Wilds. I consider it the best video game ever made and I’ve spent quite some time thinking about if there’s something I could add, change or remove that would improve it and so far I’ve yet to come up with anything of substance (beyond tiny QoL changes or reeeally nitpicky stuff).

    • MrBobDobalina@beehaw.org
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      1 year ago

      I’ve just joined beehaw, this is my first browse, and one of the first comments I see is for Outer Wilds… Feels good. One of my favourite games / stories / media / art pieces ever. I love it and all of the brilliant minds behind it, I’ve never thought so about a game once finished anywhere near as much as this one.

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      You could always add the DLC :D (I’m half joking of course, but it’s soooo good. I think it’s on par, if not a little bit better, than the main game.)

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      I still need to get around playing the DLC but I feel like I’d need to watch a video to get caught up on the story. That said, yeah, the gameplay and story is absolutely incredible. Perfectly-executed mystery box.

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      Outer Wilds is one of the more interesting games to come out in recent memory, but personally I just didn’t like the

      spoiler

      fairly tight (for me) time limit. I like to do things at a slower pace for a variety of reasons, and I’d love to have a way to change the time scale so that things don’t happen in just 20-something minutes.

      I know it theoretically gives you infinite time to explore and do stuff, but that one cycle is always ~20 minutes, and that’s what I’d love to be able to slow down.

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    Chrono Trigger. It’s basically the evolutionary peak of the NES-era console RPG. Every aspect, including the story, art, game mechanics, and music, are best-in-class, with no obvious room for improvement given the technical constraints of the time.

    • crius@beehaw.org
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      I have great expectation in Sea of Stars exactly because I loved Chrono Trigger suo much.

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        Had the same expectations for I am Setsuna, but from what I saw in gameplay and reviews, it was disappointing. Hopefully Sea of Stars will be a good one

        • ludwig@reddthat.com
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          Setsuna had a lot of cool throwbacks to Chrono Trigger, but ultimately, it was just okay.

          I found myself more excited for what would be the next reference in the game, more than being excited about the game itself.

    • Adora 🏳️‍⚧️@beehaw.org
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      Holy shit Chrono Trigger rocked my world so fucking hard. I played it on an emulator in like 2000. I’ve forgotten a lot of stuff yet I still remember the impression this game left on me. It was like holding my breath at the end there goddamn.

  • ShovelKnightFan@beehaw.org
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    Gotta be Portal 2. The puzzles are fun, the difficultly curve is reasonable, and the writing is fantastic. Truly the only complaint I have is that I wish there was more of it.

  • fortified_banana@beehaw.org
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    Super Metroid. It’s an amazing game if you play it normally, and you can branch out into sequence breaking tricks pretty easily. It basically created/popularized an entire genre of games.

    • bbbhltz@beehaw.org
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      There are lots of great choices here, but Super Metroid is mine as well.

      Gorgeous game, great music, not horrifically difficult once you figure things out.

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    FTL. It took a concept and ran with it. Plus a great soundtrack. It has a great replay value as well.

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    I think I would have to go with Stardew Valley. It has something for any mood I’m in.

    I can spend my time on the farm, looking after the animals, crops, reorganising. I can go and be social with the neighbours, help them out, do some work towards the community centre. If I feel adventurous I can go explore the mines fighting monsters.

    Where I’ve done all that I can start again on a new farm and try a different strategy, I can even play with friends and work together. Its just cozy fun.

    • m3adow@feddit.de
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      Don’t forget the rich modding possibilities and the exhaustive mod landscape.

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        I couldnt speak to them as Ive never tried the mods. They look cool though.

        I first got Stardew, on my switch, during my university days. My wife and myself spent a couple of weeks over christmas playing everytime we could. I have purchased it on PC but not really played it.

        I mainly play it now on my phone, its a perfect stress reliever, I can nip on for 5 minutes and still achieve something. Neither support the mods!

        One day I will get into the mods! oh yes

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    Can we go really old with these?

    Because Zelda Link to the Past is a perfect game.

    I know how ubiquitous it is, but I still replay it on a regular basis. Its perfectly designed, balanced, simple… Im not saying its superior to modern games or something stupid, I just think its pretty flawless. That is all.

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      Have you ever looked into any randomizers for ALTTP? They’ll give you a whole new experience in playing the game.

      With Archipelago, you can even play with other people playing other randomized games. A Hollow Knight player might need you to find their mantis claw so they can get to the boss that has your hookshot and so on.

    • cyberdecker@beehaw.org
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      1000% agree. Im a huge fan of all things Legend of Zelda and this one still stands as a masterpiece to me as well.

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    I would interpret “perfect” as “i can’t find anyhing negative to say about this game”. So for me the candidates are:

    • Portal 1&2
    • Factorio
    • Outer Wilds
    • FTL
    • TowerFall: Ascension
    • Dishonored 2
    • Prey (the Arkane studios one)
    • Minit
    • and maybe Nidhogg
  • Cableferret@lemmy.tf
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    The original Deus Ex. The storyline, the way the game world reacted to your actions and made it feel like your actions were relevant to the world around you instead of just being a static place where stuff happened to you…

  • SbisasCostlyTurnover@feddit.uk
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    For a game to be perfect I think it’s got to be absolutely pinpoint in achieving what it sets out to do. Doesn’t matter if it’s a small game, or an expansive open world.

    I’m gonna go with Superhot. For my money it took an idea, and ran with it to its natural conclusion. It’s laser focused on that one core mechanic and pulls it off so well that I don’t think anyone else has even tried to replicate it.

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    My answer to this is always Portal, the first one. It was so unexpected and so, so good. Nothing in gaming before or since has been that magical of an experience for me. Maybe early Pokemon, when my little kid eyes were opening to what gaming could be. But there’s just something special about Portal. Such a concise, perfect little game.

    • majorthird@beehaw.org
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      Portal’s beauty is in it’s shortness. Perfectly paced, it takes the basic idea, plays with it, twists it, and finishes before it can overstay its welcome. In and out in an afternoon.

  • Deedasmi@lemmy.timdn.com
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    Factorio. The game automatically adjusts difficulty based on your speed and familiarity. Pros scaling rapidly are going to have a harder time with biters than a noob learning the ropes on the exact same difficulty settings. Difficulty settings can be scaled up for a true challenge. Mods are supported damn near as much as first party devs. It’s a very well optimized game. It’s just technically impressive, psychologically fun, and fundamentally well balanced.

  • grady77@beehaw.org
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    I’ve said it 1 million times and so have many others, but it is and will always be Ocarina of Time. It’s the only game I play through every single year and still love every single second of it.

  • Sentinian@lemmy.one
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    Both Portal games are perfect. Portal 1 did some much great stuff and portal 2 said fuck it and decided to be more perfect then the first.