This is a December 2023 updated version of this chart which was previously posted.
- Original chart by visualcapitalist.com November 2020
- Updated chart by visualcapitalist.com December 2023
This is a chart that shows information that is relevant to the interests of GME investors.
What is once again glaringly obvious is that mobile is the largest and growing area of video gaming revenue.
As it seems that GameStop is disengaging from web3 related ventures, in order to grow and succeed, GameStop will need to find reliable revenue streams.
How could a company like GameStop get a cut of that mobile gaming revenue?
You’re going to start seeing the handheld and mobile gaming greatly increase with better chips. Already, you can play AAA games on some powerful handhelds, and the CPU makers keep making them smaller and more powerful. Just myself, for example, I am either playing my switch or Ayn Odin 2 pro. Nintendo was on the right track. I know that if someone could make a phone as powerful as a console, it would be a huge seller. I mean, phones are already pretty damn powerful.
I have literally played elden ring on my phone with remote connections, so hopefully consoles can stay relevant in this space. The idea needs to catch on and gain awareness though.
I wonder what’s driven the rise in PC revenue given that the install base may actually be shrinking given the prevalence of mobile users and laptops (which can’t play many games).
Mh, mobile revenue is probably mostly from (shady) ads and not game sales, isn’t it?