apparently this is in response to a few threads on Reddit flaming Starfield—in general, it’s been rather interesting to see Bethesda take what i can only describe as a “try to debate Starfield to popularity” approach with the game’s skeptics in the past month or two. not entirely sure it’s a winning strategy, personally.

  • ArtikBanana@beehaw.org
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    11 months ago

    The performance issues are only inevitable with this engine. There’s a limit to how much refactoring and “adding features” you can do. At some point you just have to start from scratch or switch to a better available solution.
    Even if they could’ve done a better job “optimizing” the game, they’ll always be limited by this engine.

    Although to be fair, most games and game engines today aren’t as focused on performance like they used to be.
    I can’t think of any modern game engine that uses Assembly in any meaningful way, other than Exanima’s engine.
    Also evident by how frequently GPU companies end up fixing and improving game performance for specific games with their drivers.