I know The Landlord’s Game/Monopoly and Class Struggle, are there any others?

I looked it up on reddit, and there were some interesting games, but the usual cringe.

        • Addfwyn@lemmygrad.ml
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          11 months ago

          Just in case there is any confusion about the other terms (the entire lexicon of board games took me a while to get the hang of).

          Weight (light/heavy) - general complexity of game rules and mechanics. When somebody describes a game as heavy, it’s more complicated/difficult to learn. A light game is a lot faster to learn.

          Co-op / semi co-op / competitive - Pretty straightforward, except semi co-op. Something like Nemesis, where players are working together but might have their own goals they are trying to fulfill that might be in opposition to the rest of their team.

          Ameritrash / Eurogame - “Ameritrash” games are like Lagg said, more luck based games with direct competition (see Risk). Euro games tend to have indirect competition between players, you might not interact much at/all, until you tally your final scores to see who wins. Despite the name sounding somewhat negative, a lot of people (myself included) do like Ameritrash.

          • TheLepidopterists [he/him]@hexbear.net
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            11 months ago

            Despite the name sounding somewhat negative, a lot of people (myself included) do like Ameritrash.

            100% I love this kinda game. Sentinels of the Multiverse, Seasons, Root, etc.

            • TheLepidopterists [he/him]@hexbear.net
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              11 months ago

              So in Spirit Island there are decks of cards that you draw from, one that shows what areas the settlers are going to try to invade/build in and two that have new powers for your spirits as they grow more powerful. The interactions themselves are deterministic, but there’s definitely an element of chance (if you get a difficult to manage sequence of invasions, or keep getting new powers that don’t synergize with your spirit you could run into difficulties that aren’t due to poor play) but it’s not like “Well I used my ‘massive wildfire’ power to burn the settler city down, but only rolled a 2 so I didn’t work.”"