They were a $3500 dev-kit to enable some base level of preparation when the costs come down. They were never going to be mainstream.
Has any significant 3rd party apps been made for it?
At the reveal they were talking about using Apollo on it.
That worked out great…
Lapz seems like a cool concept (although I don’t follow F1 myself), but it got put on hold because legal https://www.theverge.com/2024/11/20/24301420/apple-vision-pro-viral-lapz-app-f1-complaint
Why would you dedicate yourself to maintaining an app if there is no market and the current hardware is experimental?
Nothing you build will be compatible with v2 but the experience you have with v1 gives you a huge leg up in the learning curve. Wether thats worth it depends on the person.
I got my pico vr for this reason, i want to get a feel for how things are evolving so i dont start a path of turning tech illiterate like my peers.
Pico is also much cheaper then apple and support custom apk
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A dev kit with no physical controllers? You would think developers want precise controlls? Or a usb port? Or proper dev tools? Or a full API?
Why would they provide physical controllers on the early version when the mass market won’t have physical controllers?
Apple’s dev tools are fine. It’s not dumb luck that’s the reason iPhone’s software ecosystem takes a giant shit all over android’s.
as a cross platform app developer myself… what the fuck are you talking about?
The fact that the vast majority of quality mobile apps in existence are iOS only, because development and distribution on Android are complete and utter dogshit.
Compared to iOS where you’re required to distribute on one platform and pay the full fee for the privilege of having your software on Apple devices?
At $3,500 I can’t imagine why it didn’t take off!
Definitely the colors.
With no controllers made by Apple, it seems VR gaming wasn’t an intended use either as devs aren’t going to port games if most users don’t have them. Which only leaves people who will pay that price for a glorified external monitor.
I mean did anyone think of the vision pro as more than a very expensive tech demo? It was always too big, too heavy to be viewed as something people were expected to wear all day long.
Why do people think you’re supposed to wear that all day long? I don’t think it was ever marketed as a permanent piece of headwear.
I’ve always assumed that every VR or AR system was intended to be used for a session and taken off, seems obvious.
I don’t think Apple themselves marketed it this way, but viral photos of people being spotted on subways and walking down the street wearing one probably didn’t help sell the product.
Damn gargoyles
Namely what the features are and the functionality of it. I mean if you are expecting to use it in a closed controlled area, then for the most part the pass through side isn’t necessary, the screen showing your eyes to outsiders is completely meaningless. So I guess the point is, there isn’t really a defined ideal place to use it. It isn’t super useful in one place, it’s made to be slightly helpful, everywhere.
Which of course begs the question, where is it intended to be used. when is the ideal time to put it on, and then how long should a session be before you take it off.
People love to shit on VR because Meta pulled all that metaverse bullshit. But VR just keeps growing. Slowly, but it’s growing.
There’s no evidence it’s stopping yet.
In fact, Samsung and Google are jumping back in. And we have some of the lightest headsets ever made on the market right now.
VR is in a slow upswing.
They didn’t say VR was dead, just not mainstream. Which is okay. Not everything has to be.
Yeah, I’m mostly responding to the people I perceive to always shit on VR by mocking the idea of a metaverse or Meta’s version of a metaverse.
People dismiss the whole medium because of Zuck going wild with metaverse hype, and causing the whole industry to make all these nonsense metaverse claims.
Even Microsoft Teams was boasting about metaverse aspects at one point.
Those people are mostly just naysayers who like shitting on things, it’s best to just not acknowledge them until they actually show up with a cogent thought. Otherwise you’re basically just having their argument for them.
This is just the early versions we’ll look back on and laugh at even when the successful versions have taken over EVERYTHING.
so VR equipment is getting lightweight and powerful enough for high realism. AI is just about generating compelling reality on the fly. Augmented realty is just about working smoothly thanks to modern hardware.
Now give everything another 10 years development.
We’ll be tapping up compelling 3d ‘personal shoppers’ and ‘personal customer service agents’ that feel more like butlers and servants because they ARE. And they’ll be 100% generated and pretty easy to talk to, especially compared to waiting on the phone or trying to type chat.
Perhaps Zucks metaverse dream will be located in there somewhere. What if in that time we nail 3d video chat - perhaps a dose of AI and VR ‘learning you’ so it gives you realistic micro gestures without having to scan your face aggressively.
I can see it all becoming a lot more believable. And chatting to company AI services like you would a person becoming the norm.
And someone will be like “ha, remember the ‘metaverse’ back in 2023/4?” and someone else will point out all the technology they’re using right then and there is owned by meta. In fact I bet there’ll be a TIL post about it in 2035…
Yup, I like to sum it up as “we are in the palm pilot era of smart phones still.”
It’s a huge cliche to compare it to the iPhone. And it appears we won’t have an iPhone moment, it seems like we will have a more gradual shift.
But yeah. We love our palm pilots right now. But it’s gonna get so much better.
I can’t wait for social VR to be filled with more “normal” people.
It is a stupid and expensive solution to a problem that doesn’t exist. Like every other company, Apple have their fair share of flops.
Oculus Quest, PlayStation VR, SteamVR…
…VR is mainstream.
Meta thought it would be the next big thing, so much that they renamed themselves “meta”. A lot of companies have been courting VR as a future big market, but we definitely haven’t seen it blow up like companies hoped it would. I wouldn’t say it’s a dead market, but I would definitely put it as more of a novelty than a mainstream success.
Turns out people want their instruments up to the task, not mimicking dubious sci-fi.
There will be no blowing up. I mean, there may be blowing up of optimization, modularity, quality, all those things. But they’ll fight that to the last, looking for some revolution. Even though the previous revolution was not found this way. It was designed by completely different people and companies in the 80s and 90s, and was powerful enough to go on almost until now.
Their goal is to create phones with floating screens. At the point where quest 3 is, ignoring the weight and slightly janky hand controls I can see the vision and future technology could make that real, but I don’t think its good for society. VR games also will never be mainstream since they require movement. I love VR gaming a lot, but 99% of people will try it once and never again. Its inherently niche. I’ve spent thousands of dollars on vr gear though so I don’t really mind if all VR games are niche since I like the janky indie games.
“Not meeting companies hopes” and “not being mainstream” are two different things…
…and at the end you shift goal posts further to “mainstream success”.
It’s mainstream, just not as widely used as the people who write these articles want.
I doubt any corporate product is as popular as the corporation wants. That’s the point of corporations, they always want more, 100% usage wouldn’t be enough, that’s why things like planned obsolescence, and premium versions exist, so that users can own multiple versions of the same product.
“Not meeting companies hopes” and “not being mainstream” are two different things…
I fully agree with that, I just don’t think it’s reached enough popularity with the public to be considered mainstream.
Just the fact that there are VR businesses that you can go and pay to play VR games with standard VR headsets is a strong suggestion that they’re still a rare novelty to most people.
I wouldn’t say it’s mainstream just because there are a few affordable options. It’s still a niche subset of gaming in general.
And guess what? A fancy piece of hardware isn’t going to make it happen. It needs software! Part of the reason VR is stagnating is because it doesn’t have any good fucking games. You’ve got a ton of shit that is no more than a 5-10 minute experience you’d check out once and then never again. You’ve got one, maybe two, actually good games that take full advantage of what VR can do. And that’s it. What good is a VR headset if there is nothing to fucking do in it? Which is exactly what sucks about the Vision Pro. Thing is $3500 and has next to nothing to run on it (like even less than a Quest or PSVR) lol
As relevant as ever: https://palmerluckey.com/free-isnt-cheap-enough/
That’s like saying 3D TVs are mainstream. We all saw how that turned out.
Don’t worry, Valve will be blowing up shit next year.
I’m really hoping someone other than meta will make something competitive again, I’ve been waiting to get back into VR. I went through 2 vive base stations presumably due to cold temperatures, and now have given up on VR until something better comes out (even though I love it and am entirely convinced it will be huge).
Patents published in 2022 showed Valve are definitely working on an untethered VR headset, new VR controllers, and a Steam Controller 2. Rumours are they went into mass production in Nov 2024 so we could be near an announcement in the next few months. Typical Valve style, however, is to announce it out of the blue.
But given the success of the Steam Deck, and the money they’ve funnelled into Arch Linux support for ARM processors, I’m pretty confident these aren’t just rumours.
PLEASE! Yes yes yes!
🧞
🙏
It’s Google Glass all over again.
If they want to make something mainstream, it must have sexual related usage. Easy peasy.
I’m relatively confident there is VR porn.
There has been for quite a while now.
There is but its not mainstream. I don’t have a way to watch while taking a shower.
Furries come into VRChat with NSFW avatar, complete with penetrstion features, and have virtual sex with each other using full-body trackers.
Of course, nobody is actually feeling anything, but apparently there are those with “phantom touch” that can feel something as real if it’s described to them well enough… Or they’re in a VR environment.
They also make touch vests, integrate with vibrators, and probably have even wilder accessories these days
I want foldable 3d display to replace tablecloth, not some stupid VR headset.
I’ll take both
I’m sorry, apple did not in any attempt to make VR mainstream.
What do you mean “even”? I would say especially apple couldn’t make VR mainstream.
But VR is already mainstream to a certain demographic; furries. They try to get VR headsets even when they’re broke, because they want to escape reality as much as possible, and pretend like they’re the actual character they like to imagine themselves as. And it’s better than any fursuits can.
You want to make a successful VR headset, then you’ll have to make and market it for those that want to live
(and do virtual sex)in VR. Not as some weird, incredibly expensive office tool.I think the only thing that made people think about VR was Half Life Alyx.
If plenty of games would be made with that level of quality VR could actually became a thing.
But boring companies keeps trying to push VR for boring things.
There’s one simple way to do it: stop milking it with ludicrous prices that make it inaccessible for the average consumer and stop trying to corner each implementation with your own proprietary closed market that becomes worthless when it goes down because all of your digital purchases were “digital subscription options”. The problem with VR is that it now has a place in the market but one that is basically limited to a luxury market, and as such it will only include self enclosed ecosystems of novelty implementations that appeal largely to whales. It is basically an example of the hellhole the PC landscape would have been if governments back then had been as lax with bad consumer practices as they are now.