They’re still scumbags though

  • Aceticon@lemmy.world
    link
    fedilink
    English
    arrow-up
    2
    ·
    1 year ago

    This isn’t really useful for data heavy games such as the one I’m working on.

    It doesn’t help that Unity-specifc stuff seeps everywhere (stuff like floating point Maths, Vector classes, Time and so on) mainly because Unity themselves push people to go that way rather than use the .Net equivalents (which aren’t quite equivalent).