It’s no secret that the bulk of AAA games market revenues come from in-game purchases , mostlyfrom live-service games. It’s also impossible to ignore that the live-service market is fiercely competitive....
Warcraft 3’s custom games were a mess, people left all the time which made team games irritating as hell, and the skill level varied widely from one game to the next so half the games ended up with feeders and a stomping one way or the other.
Warcraft 3’s custom games were a mess, people left all the time which made team games irritating as hell, and the skill level varied widely from one game to the next so half the games ended up with feeders and a stomping one way or the other.