• ImplyingImplications@lemmy.ca
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    3 months ago

    That’s fine for single player games but modifying some massive MMO so that someone can host it on a laptop is literally impossible. This language applies to everything. EVE Online, WoW, FFXIV, all of it would need to be able to run on someone’s home computer when they’re purposefully built from the ground up to work on massive servers?

    • Björn Tantau@swg-empire.de
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      3 months ago

      It’s not impossible at all. People have done this literally for decades. Classic WoW only exists because people hosted their own seevers and Blizzard wanted in on the money. Star Wars Galaxies the same. I think Everquest 1 as well. And probably others as well.

        • Björn Tantau@swg-empire.de
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          3 months ago

          Because they can be sued for that. Have been sued for that. And while it is possible to reverse engineer this stuff it is incredibly hard to do. So games with smaller fanbases might lack the manpower to achieve it. Or the game was made in such a way as to make reverse engineering impossible.

        • TheGalacticVoid@lemm.ee
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          3 months ago

          Just because it’s possible with a small sample of games doesn’t mean it’s possible for all or even most of them.

          Also, even if a normal desktop can’t run a particular game server, there is almost always a way to get a computer that will.

    • ProdigalFrog@slrpnk.netOP
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      3 months ago

      The difference between a home server and a larger business server is simply the scale of how many players it can host at once.

      WoW’s server binary was reverse engineered by fans, and a large ecosystem of privately run WoW servers that players can connect to exist at this very moment.

      Private servers running older vanilla versions of wow became so popular, blizzard then created their own vanilla wow server to get in on the action.

    • echomap@fedia.io
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      3 months ago

      People have been running private wow servers for a long time now apparently, so it seems possible for mmos.

      • aksdb@lemmy.world
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        3 months ago

        Not a fair comparison. The private servers were written with the small hosting in mind. They would very likely never scale to what Blizzard has in place. For all I know, Blizzard could run their stuff on a Mainframe with specific platform optimizations against an IBM DB2.

        But I also don’t think this has to be transferable to a local setup without effort either. Once they release the source, people can refactor or reengineer it to run on smaller scale, replace proprietary databases with free ones, etc.

        • Ookami38@sh.itjust.works
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          3 months ago

          You found the point. It’s not about having it scale to the level the official servers are at. It’s about preserving it in some fashion, so that the dedicated few can still experience it. We don’t need thousands, we need a few dozen. And, if developers develop with this design philosophy - that eventually the game servers will be shut down and we have to release a hostable version at end of life, then the games can be written from the ground up with that implementation in mind.

          • aksdb@lemmy.world
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            3 months ago

            Such an architecture is typically shit. Building a system that is simple AND scales high won’t work. Complexity usually gets added to cope with scale. If we don’t allow companies to build scalable (i.e. complex) systems, we simply won’t get such games anymore.

            Again: I am completely in favor of forcing devs to release everything necessary to host it. I am not in favor of forcing devs to target home machines for their servers, when their servers clearly have completely different requirements. That’s unrealistic.

    • ampersandrew@lemmy.world
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      3 months ago

      I don’t think there’s any language in this petition that says it must be hosted on a laptop. The server binary, with a reasonable expectation that someone with documentation, the hardware, and the know-how to use it, would be enough.

    • ParetoOptimalDev@lemmy.today
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      3 months ago

      This comment betrays a technical misunderstanding.

      Not only is it possible, but designing games from the ground up in this way makes it easier for developers to test and make robust software.

    • Katana314@lemmy.world
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      3 months ago

      FFXIV has headed in the opposite direction of your claim. They’ve recently been making a lot of changes to major story dungeons so that the experience relies as little as possible on online communities. Right now, playing requires a subscription. It’s more and more believable to see that requirement removed if the game was somehow dead and that ‘had’ to happen.

    • computergeek125@lemmy.world
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      3 months ago

      If a big MMO closes that’d be rough, but those types of games tend to form communities anyways like Minecraft. You don’t have to pay Microsoft a monthly rate to host a Java server for you and a few friends, you just have to have a little bit of IT knowledge and maybe a helper package to get you and your friends going. It’s still a single binary, even if it doesn’t run on a laptop well for larger settings.

      With a big MMO, there will form support groups and turnkey scripts to get stuff working as well as it can be, and forums online for finding existing open community servers by people who have the hardware and knowledge to host a few dozen to a few hundred of their closest friends online.

      Life finds a way.

      If it’s a complicated multi-node package where you need stuff to be split up better as gateway/world/area/instance, the community servers that will form may tend towards larger player groups, since the knowledge and resource to do that is more specific.