• 🇰 🌀 🇱 🇦 🇳 🇦 🇰 ℹ️@yiffit.net
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    3 months ago

    If you don’t want a publisher to take a cut: self-publish. Every publisher takes a cut. Valve just takes 10% more than everyone else, while also providing more tools and support than anyone else to those devs.

    • rdri@lemmy.world
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      3 months ago

      Valve just takes 10% more than everyone else

      What do you mean? 30% is used by almost every digital store.

    • SkunkWorkz@lemmy.world
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      3 months ago

      Valve is not a publisher they are a store. The percentage they take is in line with every other digital store, except itch.io Also compared to releasing in brick and mortar stores that percentage is low.

        • SkunkWorkz@lemmy.world
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          3 months ago

          Okay Valve is also a publisher but how many games have they published from outside developers? The only one I can think of is Garry’s mod and a Portal spin-offs. So it’s virtually impossible to get your game published by Valve the publisher. The person above said that Valve takes a 30% cut, they were obviously referring to the store fee. But then you replied “don’t work with a publisher then” Which doesn’t make sense since Valve only publishes their own games.