- cross-posted to:
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- [email protected]
- cross-posted to:
- [email protected]
- [email protected]
Seems like Bethesda wants another go at this
How many times do we have to teach you this lesson, old man?
Can’t wait to buy mods to fix starfield /s
This is literally from 2015
My bad, changed the link to their new attempt.
It is known
https://www.pcgamer.com/valve-has-removed-paid-mods-functionality-from-steam-workshop/
Weird that they never took the page down.
I am willing to pay in steam points. Ain’t paying real dollars for buggy shit.
If this creates a mechanism for mod authors to be paid, then that’s neat I guess. If even one penny is going to Valve/the game devs, this is reprehensible.
And what happens when it’s buggy, unsupported less than 24 hours after you buy it?
Do you get 2 hours to see if it works? What happens if 2 mods work but not together? Are they going to fix that because I am paying them now?
Guessing the answer to all of these questions and more is ‘Get fucked’.
It’s a big “buyer beware” type situation to be sure. I think the thing I’m responding to most is that they offer a “pay what you want” option. Actually needing to pay for a mod is shitty, but I expect in that case what’ll happen is that most people won’t buy it, and therefore the mod won’t be very popular. And basically the only way to browse the workshop is based on popularity, so nobody will ever see the mod. There’s a built-in incentive here for mod authors not to charge much/anything for their mods.
So…like AAA base games without even mod support that don’t work at all