• Nioxic@lemmy.dbzer0.com
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    1 hour ago

    people choose consoles over pcs for comfort

    people choose pc for its capabilities (and for some, a different kind of comfort)

    people choose vr for the experience only - and it can get old quite quickly because the market is too small - not enough ‘content’

  • Pika@sh.itjust.works
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    33 minutes ago

    I imagine the insane price to entry is a big thing.

    I had some disposable cash so I went with the index, I love it don’t get me wrong but, 1k is super fucking steep for an enjoyable system, and that’s ontop of the requirement they do it right when they make a game, many of them take vr as a minority and you can tell when a game puts it on the side burner

  • Caveman@lemmy.world
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    2 hours ago

    I mean the hype has died down but I think it’s rather that VR is too expensive right now. I want VR but I don’t want it $500 much to get a novelty item.

    I think using it as a big ass screen would be nice and I really want to Serious Sam and Subnautica on VR. The immersion is really good for VR and I’ve liked it a lot every time I’ve played it.

    Still, you need a decent space in the living room. A good graphics card for the frame rate and the expensive headset and motion trackers to get the full experience. That’s a lot to ask for with the current economy.

  • 🇰 🌀 🇱 🇦 🇳 🇦 🇰 ℹ️@yiffit.net
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    3 hours ago

    It’s only that way because developers don’t seem to be, you know… Developing shit for it.

    Like, I love a lot of what’s available and the tech itself is great; but there is no killer app. There is next to nothing but novelty bullshit being made. Even if Meta wasn’t the one with the cheapest headset, people wouldn’t necessarily be buying into VR because there’s not really much to do with it yet.

    One Half-Life game, a chatroom, and a bitching rythym game isn’t enough.

    • Mac@federation.red
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      3 hours ago

      It’s killer app to me is sim racing but it requires too much additional investment

      • 🇰 🌀 🇱 🇦 🇳 🇦 🇰 ℹ️@yiffit.net
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        50 minutes ago

        What, like a wheel and some pedals? Or would you go full-on actual car stuff? I met a guy once who turned the entire back half of his trailer into a plane cockpit for his flight sims. Had actual instruments and switches and stuff. I’m sure with what it had to cost, he could have just bought a real plane. lol

  • kameecoding@lemmy.world
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    3 hours ago

    I personally don’t feel like spending 700 or how many euros to play beat saber on my ps5.

    Other games that might be awesome in this is ones were you don’t need to move around but benefit from being able to look around, so flight sims, driving sims, but there the chair setups are better imo.

    Can’t really think of much else, that’s why VR is on the decline, really limited number of fun games to be had, or it would require some paradigm shift, like a strategy game but you are playing on the inside of a globe, but then that game would have to survive on being a VR exclusive.

    • Wahots@pawb.social
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      1 hour ago

      More games and a Matrix-esque visual file manager where you could walk through various libraries of documents, files, videos or pictures in 3D space, or proportional size like WinDirStat would be cool.

      The lack of good games has really made VR hard to enjoy. I have five good evergreen titles and not much else.

    • Ms. ArmoredThirteen@lemmy.ml
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      3 hours ago

      A VR mech game could be so baller. Also a remake of Black and White would work well. But generally yeah it’s just not a great medium for most games and while we have a lot of promising hardware we’re struggling to find ways to use it intuitively

      I think after the bubble breaks it does down a bit well see some groups take their time to build really functional stuff. We don’t have good standards on how to interact in VR and it shows. We don’t have enough data on how to make people less motion sick. Basically the hardware is there but the software isn’t and that’ll take more time than we’ve been giving it, imo

      Realistically though I think the fundamental limits on how you can interact in VR means while there may be a strong niche market, I don’t expect it to be a mainstream thing. Even if the prices drop a lot and the headsets get smaller there’s still a lot working against them

  • Jimmybander@champserver.net
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    2 hours ago

    Wearing a headset isn’t appealing to me. I’d rather get a curved screen or more screens to be more immersed.

  • gerryflap@feddit.nl
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    2 hours ago

    I use it for sim racing sometimes and it’s amazing to feel like I’m in an F1 car or something. Until I get nauseous after 15 minutes or something. It’s also a bit of a hassle to set up. That being said, maybe it would be cooler if I got into beat saber or something.

    Was it over hyped? Maybe. But it’s still a cool technology and I’d be sad to see it fall into nothingness. I don’t see a future where everyone is wearing VR glasses, but it’s still a very neat thing to enjoy every now and then.

  • masterofn001@lemmy.ca
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    3 hours ago

    It will always be 1993 for vr.

    It will always be the future.

    It will always suck.

    • Eggyhead@fedia.io
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      4 hours ago

      I’m not going to lie: I would own a Quest 3 already if it didn’t have Meta all over it.

      • barsquid@lemmy.world
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        4 hours ago

        That’s how I feel about it. I don’t know if I would buy one but independence from Facebook is a prerequisite. Can these even be used without logging in?

        • Tarquinn2049@lemmy.world
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          3 hours ago

          Yes, I have no facebook account. It hasn’t been a problem. Other than the logo on the headset, I haven’t seen any other downside to it being a meta ptoduct. The money they have put in to make sure they are and remain ahead of everyone else for tech means that until there is an actual downside, I pretty much have to use their headsets. But I will have no trouble jumping ship if there ever is a downside, or if anyone else even comes close to catching up.

          • Eggyhead@fedia.io
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            2 hours ago

            They’ve sunk ungodly amounts of cash to create unrealistic expectations for the VR market. Nobody can compete for the low end, and there’s no way meta is profiting, so what’s their end game?

            • Tarquinn2049@lemmy.world
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              2 hours ago

              Presumably, they want to get everyone used to their environment so that when their hardware lead doesn’t mean as much in the future, there will be hesitation to leave. We know they aren’t currently doing anything untoward as there is plenty of overlap between paranoid tech experts and people interested in pioneering new tech. Can’t hide from them. The software and network traffic has been thouroughly vetted and everything is so far doing exactly what it would need to or purports to do.

              As long as you go into it knowing you will be changing platforms at some point in the future and hedge all software purchases against that in your mind, the only remaining downside is whether you can stomache giving them your money.

              And if that ever changes, it won’t go hidden.

              There is also something to be said for the fact that everyone in the Meta community see VR as thriving and growing, and everyone that is outside of it sees VR as stagnating or shrinking. So their money is doing that too presumably.

              Their ultimate main goal is also, of course, marrying the tech from VR headsets to the tech from AR glasses. Which will be a true ubiquitous product. Being the first one there will be a huge pay day.

  • ryathal@sh.itjust.works
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    6 hours ago

    There’s just too many edge cases in VR for it to be a real platform. Movement is hard, there needs to be a lot of space around a person, form factors aren’t great for the hardware, there’s more graphical requirements, etc.

  • Snot Flickerman@lemmy.blahaj.zone
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    7 hours ago

    This is why there hasn’t been a refresh on the Valve Index: not enough interest, not enough games. Half Life Alyx is still one of the few major games with any depth to them in the market, and you can’t access it easily outside of the Steam ecosystem. In other words, it’s unavailable for a lot of VR headsets. They aren’t going to dump more resources into more VR games if people aren’t buying the headsets or the games.

    Steam Deck on the other hand? Huuuuuuge market, people want that shit.

    • Tarquinn2049@lemmy.world
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      2 hours ago

      Stand alone headsets can play PCVR games too, especially steam games, that is the most accessible market for PCVR on standalone. Most do it wirelessly, which likely isn’t as bad as you are thinking, but some also still do it with wired and some even with uncompressed video over wire. But honestly, as the resolution and bitrate keep going up, the difference between raw and compressed gets harder and harder to spot. At this point, you can only really tell in side by side comparisons of still frames which feed is compressed.

      The main remaining problem of compressed streams is the total latency added, most importantly the decompressing time, since it’s done on the headsets mobile hardware. And the networking time. Though a dedicated network device, either a router or a bespoke VR streaming tool can get that down to 5ms or less now. My streams total latency to my wireless headset is about 30ms now. I wouldn’t be able to professionally compete in a frame counting fighter game… but that is about the only type of game where that level of latency is too much. Heck, people of my generation grew up through a point in time where TV screen latency was over 100ms… And while I will admit that there is still a benefit to sub 14ms latency, it’s not as big of a difference as it used to be. And that is only when I stream PCVR stuff, it’s still under that for stand alone content. Which also is not as bad as you likely think it is.

      I have a total of about 250 VR games currently, and I only buy about 10% of the ones I want to buy. But I have also been in VR for 10 years now. About 150 of my games are standalone and about 100 PCVR. With about 30 of them being titles that gave both versions for the price of one. There is no shortage of games, I could not possibly play even all of just the good ones.

      A VR headset is basically a console now, except one you can stream your PC to if you want. Even just for flat games too, I have a Virtual 4k 120hz monitor in my VR headset because in real life my 4k screen is an older TV that can only do 60 hz pc input or a very janky 120hz for 1080p. The nice thing about streaming to a VR headset instead of some hand held device, other than 4k 120fps, is that I don’t have to look at my hands or hold my hands up to my eyes to play. My neck feels so much better than it did when Phone, Switch, and Steamdeck were the best way to game away from a computer.

      My headset is comfortable, I can, and unfortunately often do, wear it for 16 hours a day. I have a single third party mod for it that was less than 100 dollars to convert it from a 2 hour headset, to an infinity headset. There are multiple options, but I went with BoBoVR, dumb name, but quality product.

      But my headset has basically replaced my computer monitor, I haven’t used my computer in person in like 2 years now. When I want to play a game on my computer, I just stay in my recliner, put my headset on and open Virtual Desktop, the same software I use to stream PCVR when I’m in the mood to be in the game instead.

      There is basically no downside anymore, they aren’t even expensive. While a Quest 3 is notably better, the lower end 3s is a totally viable headset at 300USD, notably cheaper than most consoles. Just do yourself a favor, if a Quest 3 seems too expensive, do not try it on. Stay with 3s and don’t see how much greener the grass is for a little bit more, it’s very easy to talk your way up to a real Quest 3.

      Also, Steam deck has sold about 5 million units extrapolating from last known good data, Quest 2 sold over 20 million, Quest 3 is seemingly up to 10-15 million so far judging from old sales data for pacing and some recently reported hardware ratios from game devs, and still has about 4-5 more years left of active sales.

      So if the Steam deck is a “huge market”, then I don’t know what you would call the stand alone VR market now. Considering that is just one brand of standalone headset. It’s the market leader, sure, but there are other brands that do at least as well as the steam deck. Distant second as that may make them, seems like it’s still relevant to include given the context.

    • Katana314@lemmy.world
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      3 hours ago

      I hate to say this, but I played through Half-Life: Alyx and my response was to the effect of “…That’s it?”

      It performed badly, gameplay was largely based around very uncreative shooting (take out gun, shoot combine 10 times around corner, eject magazine, reach back, put magazine into gun, pull slide, shoot around corner 4 more times, repeat) and there were only 3 guns. Even the gravity gloves weren’t used in combat.

      I was even more wowed by the few VR combat games that made some innovations or had features in the level to outsmart enemies.

    • slaacaa@lemmy.world
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      6 hours ago

      True, but there are 2 sides to this: the majority won’t buy VR, unless there are enough games to play.

      Studios should be actually investing and taking a risk, maybe it works out and becomes a big market, maybe not. If they keep going the current path, VR will forever remain an expensive niche gimmick. Which they seem to okay with.

      • calabast@lemm.ee
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        6 hours ago

        There are probably better returns on making games for the existing markets, vs gambling money making games hoping to grow a new market. If VR ever truly takes off, they can always jump in later. (Which is a shame because I would love it if there were a ton of great VR games)

    • sanpo@sopuli.xyz
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      6 hours ago

      That’s not why. There’s a very high chance Valve is actively working on new standalone VR since some years, there are regular leaks confirming some progress.

  • Rhynoplaz@lemmy.world
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    8 hours ago

    I got a quest 2 a few years back, and it blew my mind. We ended up getting my wife her own so we could play together. Now, my daughter plays a lot of gorilla tag, but other than that, they collect dust.

    For me, the biggest thing that prevents me from using it more, is the isolation. You need to find an empty space and remove yourself completely from the world.

    On my phone or Xbox, I still know what’s going on around me, and I can hop in, play for a bit, and still know what’s going on in my house. I can walk away for a moment and get back to what I was doing. In VR, it feels like more of an investment. If I’m not sure that I have plenty of time to disengage from reality, I’m not going to bother putting on the headset.

    Also, I’m a sweater, and a soggy, foggy headset is just eww.

    • BertramDitore@lemm.ee
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      6 hours ago

      Bingo. I spent a few hours playing some zombie killer game/demo with the HTC Vive back in like 2017, and while it was actually a lot of fun, it was super disorienting and I definitely knocked some stuff off my shelves by trying to stand in the middle of the room by myself. Someone also walked in without me hearing, and they got a hearty elbow to the face when I swung around to shoot a zombie behind me.

      And ugh the sweat is real. After a few minutes the headset fogged up and started slipping off my face, and since that particular headset had porous foam all over it, the sweat soaked in and became gross immediately. That was the last time I used VR.

      • Rhynoplaz@lemmy.world
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        6 hours ago

        I know some people hate the idea of VR and want it to go away, others are all in.

        I do enjoy it, and I want to be all in, but it’s not worth digging it out and charging it up at this point.

        • BertramDitore@lemm.ee
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          3 hours ago

          Yeah, I’d be all in if the headsets were small, comfortable, and didn’t necessarily block out the outside world. I think there’s a ton of potential, so I hope development doesn’t completely stall. I wear glasses, and that’s pretty much the maximum amount of hardware I can handle on my face.

    • arudesalad@sh.itjust.works
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      6 hours ago

      This definitely, vr is a lot of fun, especially with friends (in the game or sharing a headset while we all sit in the same room). But it isn’t worth setting it all up (especially if it is pcvr) when I could just play one of the 100s of pancake games I have collected over the years.

  • Flamekebab@piefed.social
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    7 hours ago

    I’ve long been skeptical about VR as a mainstream platform. I think the technology is quite cool, but much like those people who used to say “In ten years everyone will have a 3D printer!” and the like, no, I just don’t see it happening. The hassle factor is too great for it to be for everyone. Hell, most people seem to be fine with stereo sound, even though surround sound setups have been available for decades.

    Whether it’s space, cost, or lack of software support, it all seems to combine to make it a bit of hobbyist kit at best. If your goal is to sell millions of copies then you need to target a broader market than hobbyists, and it looks like a lot of companies have ploughed enough cash into this that hobbyist sales aren’t going to be enough.

  • PhobosAnomaly@feddit.uk
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    8 hours ago

    I bought a second generation of Rift (no idea what model it was, but it was the second retail one, not including the CV1 or whatever dev build it was) - and it was fantastic. Thoroughly enjoyed it.

    The moment they forced the use of a Facebook account, it stopped getting used. The visor, controllers, and sensors have been sat in a cupboard for a year or two.

    I really should see if it has been jailbroken, or if there’s a way to utilise the Rift features without any Meta bollocks.

        • Dudewitbow@lemmy.zip
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          6 hours ago

          they seperated facebook and made it specific to a occulus (meta) account. however at some point of having a meta account, there are methods of outright stripping most of the meta connectivity after granting yourself developer mode and sideloading changes.

  • MrSebSin@sh.itjust.works
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    8 hours ago

    Let’s be honest, any manufacturers/developers willing to embrace porn will successful. Everyone else is just picking gnat shit out of pepper, hoping it’ll turn to gold.

    • Sabata@ani.social
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      5 hours ago

      Hardware and content is still the big issue. The good porn games still suck in VR, and there’s not a lot of them. The equipment is just too inconvenient.

      Your hands are occupied, your positions are restricted, your tethered to the PC, and I don’t want to get a thousand dollars of delicate hardware nutted on. It’s just not there yet.